In-game advertising

the relevance of brands in digital game entertainment

Authors

  • Diogo Costa Corrêa UNISATC
  • Diego Piovesan Medeiros UNISATC

Abstract

This article aims to explore and identify the models of advertising applied in digital games. It employs theories of Branded Entertainment and Product/Brand Placement to assist in describing the adopted advertising strategies. Cases of various digital games are presented, but the main case study to be analyzed is the Tony Hawk’s Pro Skater game franchise, a series of digital games that has marked the lives of countless people and has extensive advertising contact throughout the gameplay in its volumes. Based on this analysis, grounded in the concepts of Nelson (2002), reproduction patterns were perceived where elements reiterate, creating a less rigid and more conducive environment for brand-user interaction. From this analysis, it is verified that advertising applications build affective connections and reinforce brand positioning, demonstrating that advertising can be as non-invasive as possible and coexist in harmony with entertainment.

Author Biographies

  • Diogo Costa Corrêa, UNISATC

    Graduada em Publicidade e Propaganda pelo Centro Universitário UNISATC

  • Diego Piovesan Medeiros, UNISATC

    Doutor em Design e Expressão Gráfica (UFSC) - Mestre em Design e Tecnologia (PGDesign/UFRGS) - Especialista em Artes Visuais (SENAC) - Especialista em Design Gráfico (SATC/UFSC) - Graduado em Comunicação Social - Publicidade e Propaganda (UNISUL) - Técnico em Desenho Industrial (SATC) Fone: (48) 3431-7588

Published

2025-08-18

Issue

Section

Comunicação e Linguagem

How to Cite

In-game advertising: the relevance of brands in digital game entertainment. Revista Vincci - Periódico Científico do UniSATC, [S. l.], p. 198–223, 2025. Disponível em: https://revistavincci.satc.edu.br/index.php/Revista-Vincci/article/view/395. Acesso em: 12 jan. 2026.